#generate a listing of the "default" shaders we will ship with Rw

@wgts = ("WGT4 "); #"WGT2 ",
@vertcols = ("", "VERTCOL ");
@matfxs = ("", "DUAL ", "ENV ", "BUMP ", "ENVBUMP " );
@dirs = ("", "DIR1 ", "DIR2 " );
@pnts = ("", "PNT1 ", "PNT2 ", "PNT4 ", "PNT8 ");
@speciallights = ("DIR4 PNT4 ");

foreach $matfx (@matfxs)
{
    foreach $vertcol (@vertcols)
    {
        foreach $wgt (@wgts)
        {   
             foreach $dir (@dirs)
             { 
                 foreach $pnt (@pnts)
                 {
                     print "$matfx$vertcol$wgt$dir$pnt\n";
                 }
             }
             
             foreach $speciallight (@speciallights)
             {
                 print "$matfx$vertcol$wgt$dir$pnt$speciallight\n";
             }
        }
    }
}
