# Microsoft Developer Studio Project File - Name="backbuff" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=backbuff - Win32 PS2 EE Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "backbuff.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "backbuff.mak" CFG="backbuff - Win32 PS2 EE Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "backbuff - Win32 PS2 EE Release" (based on "Win32 (x86) Application")
!MESSAGE "backbuff - Win32 PS2 EE Debug" (based on "Win32 (x86) Application")
!MESSAGE "backbuff - Win32 PS2 EE Metrics" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=snCl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "backbuff - Win32 PS2 EE Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../rwsdk/include/sky2" /I "../src" /I "../src/sky" /I "../../democom" /I "../../skel" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "RWLOGO" /YX /FD /c
# ADD CPP /nologo /W3 /O2 /I "../../../rwsdk/include/sky2" /I "./src" /I "./src/sky" /I "../../democom" /I "../../skel" /D "SN_TARGET_PS2" /D "SKY" /D "RW_USE_SPF" /D "RWLOGO" /FD /D IOPPATH=c:/usr/local/sce/iop /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=snLink.exe
# ADD BASE LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a /nologo /subsystem:windows /machine:IX86
# ADD LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a libgraph.a libdma.a libdev.a libpad.a libpkt.a libvu0.a /nologo /pdb:none /machine:IX86 /out:"./backbuff_sky2.elf" /libpath:"../../../rwsdk/lib/sky2" /D:SN_TARGET_PS2
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!ELSEIF  "$(CFG)" == "backbuff - Win32 PS2 EE Debug"

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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../rwsdk/include/sky2" /I "../src" /I "../src/sky" /I "../../democom" /I "../../skel" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "RWLOGO" /D "RWDEBUG" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /ZI /Od /I "../../../rwsdk/include/sky2" /I "./src" /I "./src/sky" /I "../../democom" /I "../../skel" /D "SN_TARGET_PS2" /D "SKY" /D "RW_USE_SPF" /D "RWLOGO" /D "RWDEBUG" /FD /GZ /debug /D IOPPATH=c:/usr/local/sce/iop /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=snLink.exe
# ADD BASE LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a /nologo /subsystem:windows /debug /machine:IX86 /pdbtype:sept
# ADD LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a libgraph.a libdma.a libdev.a libpad.a libpkt.a libvu0.a /nologo /subsystem:windows /pdb:none /debug /machine:IX86 /out:"./backbuff_sky2d.elf" /libpath:"../../../rwsdk/lib/sky2/debug" /D:SN_TARGET_PS2

!ELSEIF  "$(CFG)" == "backbuff - Win32 PS2 EE Metrics"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "obj/sky2m"
# PROP BASE Intermediate_Dir "obj/sky2m"
# PROP BASE Ignore_Export_Lib 0
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "obj/sky2m"
# PROP Intermediate_Dir "obj/sky2m"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../rwsdk/include/sky2" /I "../src" /I "../src/sky" /I "../../democom" /I "../../skel" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "RWLOGO" /D "RWMETRICS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../../rwsdk/include/sky2" /I "./src" /I "./src/sky" /I "../../democom" /I "../../skel" /D "SN_TARGET_PS2" /D "SKY" /D "RW_USE_SPF" /D "RWLOGO" /D "RWMETRICS" /FD /D IOPPATH=c:/usr/local/sce/iop /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=snLink.exe
# ADD BASE LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a /nologo /subsystem:windows /machine:IX86
# ADD LINK32 librtpng.a librtbmp.a librtcharse.a librplogo.a librpworld.a librwcore.a libgraph.a libdma.a libdev.a libpad.a libpkt.a libvu0.a /nologo /pdb:none /machine:IX86 /out:"./backbuff_sky2m.elf" /libpath:"../../../rwsdk/lib/sky2/metrics" /D:SN_TARGET_PS2

!ENDIF 

# Begin Target

# Name "backbuff - Win32 PS2 EE Release"
# Name "backbuff - Win32 PS2 EE Debug"
# Name "backbuff - Win32 PS2 EE Metrics"
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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "backbuff - Win32 PS2 EE Debug"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "backbuff - Win32 PS2 EE Metrics"

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SOURCE=..\..\skel\skeleton.c
# End Source File
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SOURCE=..\..\skel\vecfont.c

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# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

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!ELSEIF  "$(CFG)" == "backbuff - Win32 PS2 EE Metrics"

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