/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
 * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

// Autogenerated by genRegister.py

#include <Common/SceneData/AlignScene/hkAlignSceneToNodeOptionsClass.cpp>
#include <Common/SceneData/Attributes/hkxAnimatedFloatClass.cpp>
#include <Common/SceneData/Attributes/hkxAnimatedMatrixClass.cpp>
#include <Common/SceneData/Attributes/hkxAnimatedQuaternionClass.cpp>
#include <Common/SceneData/Attributes/hkxAnimatedVectorClass.cpp>
#include <Common/SceneData/Attributes/hkxAttributeClass.cpp>
#include <Common/SceneData/Attributes/hkxAttributeGroupClass.cpp>
#include <Common/SceneData/Attributes/hkxAttributeHolderClass.cpp>
#include <Common/SceneData/Attributes/hkxSparselyAnimatedBoolClass.cpp>
#include <Common/SceneData/Attributes/hkxSparselyAnimatedEnumClass.cpp>
#include <Common/SceneData/Attributes/hkxSparselyAnimatedIntClass.cpp>
#include <Common/SceneData/Attributes/hkxSparselyAnimatedStringClass.cpp>
#include <Common/SceneData/Camera/hkxCameraClass.cpp>
#include <Common/SceneData/Environment/hkxEnvironmentClass.cpp>
#include <Common/SceneData/Graph/hkxNodeClass.cpp>
#include <Common/SceneData/Light/hkxLightClass.cpp>
#include <Common/SceneData/Material/hkxMaterialClass.cpp>
#include <Common/SceneData/Material/hkxMaterialEffectClass.cpp>
#include <Common/SceneData/Material/hkxMaterialShaderClass.cpp>
#include <Common/SceneData/Material/hkxMaterialShaderSetClass.cpp>
#include <Common/SceneData/Material/hkxTextureFileClass.cpp>
#include <Common/SceneData/Material/hkxTextureInplaceClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxEdgeSelectionChannelClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxTriangleSelectionChannelClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxVertexFloatDataChannelClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxVertexIntDataChannelClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxVertexSelectionChannelClass.cpp>
#include <Common/SceneData/Mesh/Channels/hkxVertexVectorDataChannelClass.cpp>
#include <Common/SceneData/Mesh/Formats/hkxVertexP4N4C1TClass.cpp>
#include <Common/SceneData/Mesh/Formats/hkxVertexP4N4T4B4C1TClass.cpp>
#include <Common/SceneData/Mesh/Formats/hkxVertexP4N4T4B4W4I4C1TClass.cpp>
#include <Common/SceneData/Mesh/Formats/hkxVertexP4N4W4I4C1TClass.cpp>
#include <Common/SceneData/Mesh/hkxIndexBufferClass.cpp>
#include <Common/SceneData/Mesh/hkxMeshClass.cpp>
#include <Common/SceneData/Mesh/hkxMeshSectionClass.cpp>
#include <Common/SceneData/Mesh/hkxVertexBufferClass.cpp>
#include <Common/SceneData/Mesh/hkxVertexDescriptionClass.cpp>
#include <Common/SceneData/Scene/hkxSceneClass.cpp>
#include <Common/SceneData/Selection/hkxNodeSelectionSetClass.cpp>
#include <Common/SceneData/Skin/hkxSkinBindingClass.cpp>

/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
* 
* Confidential Information of Havok.  (C) Copyright 1999-2009
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
* 
* Use of this software for evaluation purposes is subject to and indicates
* acceptance of the End User licence Agreement for this product. A copy of
* the license is included with this software and is also available at www.havok.com/tryhavok.
* 
*/
